![]() ![]() FoV is calculated based on the size of your monitor, and how far away that monitor is from your eyes.Ī natural FoV helps with both immersion and your ability to estimate the angle and distance of corners. But in sim racing it is recommended to use the correct field of view. This will also feel like speeding up your gameplay, because sense of speed increases with wider angles. In a shooter you can choose a wider angle so can see enemies sooner at the edges of your screen. ![]() For most games it’s not that important using the right FoV. WHY SHOULD YOU BE USING A CORRECT FoV?Ī lot of games feature an FoV-slider, from first person shooters like Call of Duty, to racing sims like iRacing, Assetto Corsa and RaceRoom. Notice how you’ll see more, but the trees in the distance appear further away. At the bottom of this page there’s an FoV-calculator. With a very narrow FoV, you’ll see less, because the image is more ‘zoomed in’. With a very wide field of view you can see a lot on your screen at the same time, but objects in the distance appear further away. ![]() It’s the angle in which the game extends your line of sight. ![]()
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